So, yeah 17,000 and we can keep going with this, changing the level of reduction and creating different states. 95, set Current State to Object, and just see what we've got here. And so if we just delete that, we can change the reduction strength. The essence of the model, it looks pretty much the same, and we haven't actually had to do any modeling ourselves. So if we commit this object, and just right click and choose Current State to Object, we'll be able to see if we just hide this that we've already reduced the number of poly to just under 25,000 which is a huge reduction. The polygon count is just under 90,000 for both, and we can see if we drag the high res spaceship that we have here as a child of the polygon reduction object, it will start to preprocess the polys, and once it's done that, we can interactively play with the reduction strength. We have two hi res spaceships, and you can see we're in polygon mode. So if we add that to our scene, we'll just bring it down here. And the first one is the polygon reduction. Continuing our thought about models and their level of detail, I just wanted to talk about two new objects in release 19.
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